![]() ![]() ![]() I know the festival takes place during a natural disaster, but IMO, when you crash so often, it ruins the flow of the racing. BUT, on the other hand, they are too littered with objects. There is no pop in or slowdown that I've seen, no screen tearing, etc. 2) Because the physics are off, so too are the controls. ![]() I think if they ever make another game in this series, this has to be addressed. 1) This game still has the same floaty physics which were present in the very first game years ago. I've played all of the Motorstorm games, so I can make a fair assessment of this one. 3) The Ok, I'm going to make this short and to the point. Ok, I'm going to make this short and to the point. This small restriction aside, the game is still one great thrill ride! … Expand This is not the case in Apocalypse and I greatly miss that freedom. In previous installments of this series, you were never required to beat every single event, so if one track was giving you problems, you always had the option to jump to another track and earn points to unlock more events. This only leads to frustration because it limits your options, if you cannot pass this one course, you're stuck. The single player mode is now story driven and forces the player to stick to a single track and vehicle before progressing. However, I think the developers in an attempt to streamline the game made some poor decisions. Every track is unique and varied and loads of fun. With tracks set on the sides of crumbling buildings to a boardwalk being torn apart by a tornado, there really is no other racer like this. However, I think the developers in an attempt to streamline the game made some poor Like its predecessors, this game is a lighting fast arcade racer that really pushes the boundaries of the genre. Like its predecessors, this game is a lighting fast arcade racer that really pushes the boundaries of the genre. ![]()
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